This is another small collection of levels I have put together.  

Alpine: I wanted a level where falling down off of your perch meant some serious trouble.  Instead, it's a strange sort of level that's pretty good for two or three people going head to head.  

Perch:  Now here is a level of small ledges along narrow deep walls.  You have to jump from perch to perch in search of weapons and opponents.  When you fall to the bottom, you get teleported back up, but where you land can be very important.

Rockets:  Flame throwers in low gravity in a level designed for vertical ambush.  You can lay low and watch the skies, or ride a rocket to the top, looking for unsuspecting prey to swoop down on.  

Shooting gallery II:  Spankers and Plasma pistols in  a wild west shootout.  Trapped in your small area you have to keep on your toes at all times.  You almost never see where the rocket came from.  There are flame throwers and low gravity for the daring.  If you can't see your opponent, you can always shoot the Bob standing nearby and watch the bodies fly.

Subway II:  An improvement over my earlier subway level,  here you have no choice but to go down on the tracks and risk the train.  This is a high anxiety level but a real hoot.

Chess II:  This is an unexpected pleasure.  You have easy access to SPNKR rocket launchers, but the ammo is gaurded by two wandering hulks.  You have to find space between them and the wall to get your reload.  Nothing like high risk for high reward to get your juices flowing.

Full Throttle:  You get one 3x charge, one Invulnerability, a SPNKR and a plasma pistol, then it's into the arena with you.  I sure hope you can run and shoot at the same time.  The trick is not to be the one who blinks first.

Castle Tao, Castle Anteries, Platform:  These three levels stand alone, and for that reason are in seperate files.  They are simply awesome to behold.  Be sure and download them as well.


Kendall Redburn
Send your comments to:
kredburn@echip.com
bugbyte1@aol.com


